# DATAFILE::DATAFILE_SELECT_ACTIVE_FILE

- **Hash:** `0x46102A0989AD80B5`
- **Namespace:** DATAFILE
- **Runtime name (Lua/JS):** `DatafileSelectActiveFile`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/DATAFILE/DATAFILE_SELECT_ACTIVE_FILE

## Signature

```c
BOOL DATAFILE_SELECT_ACTIVE_FILE(Any p0, Any p1);
```

## Parameters

- `p0` (`Any`)
- `p1` (`Any`)

## Returns

`BOOL`

## Usage

### Lua

```lua
local retval = DatafileSelectActiveFile(p0, p1)

-- always available, by hash
local retval = Citizen.InvokeNative(0x46102A0989AD80B5, p0, p1, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = DatafileSelectActiveFile(p0, p1);

// by hash
const retval = Citizen.invokeNative('0x46102A0989AD80B5', p0, p1, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0x46102A0989AD80B5, p0, p1);
```

*Sources: alloc8or RDR3 NativeDB.*
