# DATAFILE::DATAFILE_UGC_SELECT_DATA

- **Hash:** `0x790EC421078F5C4E`
- **Namespace:** DATAFILE
- **Runtime name (Lua/JS):** `DatafileUgcSelectData`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/DATAFILE/DATAFILE_UGC_SELECT_DATA

## Signature

```c
Any DATAFILE_UGC_SELECT_DATA(Any ugcRequestId, int index, Any p2);
```

## Parameters

- `ugcRequestId` (`Any`)
- `index` (`int`)
- `p2` (`Any`)

## Returns

`Any`

## Description

Reloops value returned by UGC_QUERY_GET_CONTENT_NUM

## Usage

### Lua

```lua
local retval = DatafileUgcSelectData(ugcRequestId, index, p2)

-- always available, by hash
local retval = Citizen.InvokeNative(0x790EC421078F5C4E, ugcRequestId, index, p2, Citizen.ResultAsInteger())
```

### JavaScript

```js
const retval = DatafileUgcSelectData(ugcRequestId, index, p2);

// by hash
const retval = Citizen.invokeNative('0x790EC421078F5C4E', ugcRequestId, index, p2, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
```

### C#

```csharp
int retval = Function.Call<int>((Hash)0x790EC421078F5C4E, ugcRequestId, index, p2);
```

*Sources: alloc8or RDR3 NativeDB.*
