# DATAFILE::PARSEDDATA_IS_FILE_LOADED

- **Hash:** `0x603AC35FD4602C76`
- **Namespace:** DATAFILE
- **Runtime name (Lua/JS):** `ParseddataIsFileLoaded`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/DATAFILE/PARSEDDATA_IS_FILE_LOADED

## Signature

```c
BOOL PARSEDDATA_IS_FILE_LOADED(int fileHandle);
```

## Parameters

- `fileHandle` (`int`)

## Returns

`BOOL`

## Usage

### Lua

```lua
local retval = ParseddataIsFileLoaded(fileHandle)

-- always available, by hash
local retval = Citizen.InvokeNative(0x603AC35FD4602C76, fileHandle, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = ParseddataIsFileLoaded(fileHandle);

// by hash
const retval = Citizen.invokeNative('0x603AC35FD4602C76', fileHandle, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0x603AC35FD4602C76, fileHandle);
```

*Sources: alloc8or RDR3 NativeDB.*
