{"hash":"0xFBFF3FF2F5E80C0B","ns":"DATAFILE","name":"PARSEDDATA_RQ_FILLOUT_HASH","slug":"PARSEDDATA_RQ_FILLOUT_HASH","official":true,"named":true,"luaName":"ParseddataRqFilloutHash","game":"rdr3","apiset":"client","returnType":"BOOL","params":[{"name":"p0","type":"Hash*"},{"name":"p1","type":"Any*"}],"summary":"Old name: _DATAFILE_GET_HASH","descriptions":[{"source":"alloc8or","format":"text","body":"Old name: _DATAFILE_GET_HASH"}],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":2,"url":"https://natives.borderlinerp.com/natives/DATAFILE/PARSEDDATA_RQ_FILLOUT_HASH","markdownUrl":"https://natives.borderlinerp.com/natives/DATAFILE/PARSEDDATA_RQ_FILLOUT_HASH.md","snippets":{"lua":"local retval, p0, p1 = ParseddataRqFilloutHash()","luaInvoke":"local retval, p0, p1 = Citizen.InvokeNative(0xFBFF3FF2F5E80C0B, Citizen.PointerValueInt(), Citizen.PointerValueInt(), Citizen.ReturnResultAnyway())","js":"const [retval, p0, p1] = ParseddataRqFilloutHash();","jsInvoke":"const [retval, p0, p1] = Citizen.invokeNative('0xFBFF3FF2F5E80C0B', Citizen.pointerValueInt(), Citizen.pointerValueInt(), Citizen.returnResultAnyway());","csharp":"var p0 = new OutputArgument();\nvar p1 = new OutputArgument();\nbool retval = Function.Call<bool>((Hash)0xFBFF3FF2F5E80C0B, p0, p1);\n// p0.GetResult<int>()\n// p1.GetResult<int>()","notes":["Pointer (out) arguments are not passed in Lua/JS: their values are returned after the result, in order.","`Any*` arguments are often structs. Build them with a DataView buffer and pass it with `:Buffer()` — see the examples and notes below."]}}