{"hash":"0x83C3ED532B6E5D07","ns":"DATAFILE","name":"PARSEDDATA_RQ_FILLOUT_NODE","slug":"PARSEDDATA_RQ_FILLOUT_NODE","official":true,"named":true,"luaName":"ParseddataRqFilloutNode","game":"rdr3","apiset":"client","returnType":"BOOL","params":[{"name":"p0","type":"int*"},{"name":"p1","type":"Any*"}],"summary":"Old name: _DATAFILE_GET_DATA_NODE_INDEX","descriptions":[{"source":"alloc8or","format":"text","body":"Old name: _DATAFILE_GET_DATA_NODE_INDEX"}],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":2,"url":"https://natives.borderlinerp.com/natives/DATAFILE/PARSEDDATA_RQ_FILLOUT_NODE","markdownUrl":"https://natives.borderlinerp.com/natives/DATAFILE/PARSEDDATA_RQ_FILLOUT_NODE.md","snippets":{"lua":"local retval, p0, p1 = ParseddataRqFilloutNode()","luaInvoke":"local retval, p0, p1 = Citizen.InvokeNative(0x83C3ED532B6E5D07, Citizen.PointerValueInt(), Citizen.PointerValueInt(), Citizen.ReturnResultAnyway())","js":"const [retval, p0, p1] = ParseddataRqFilloutNode();","jsInvoke":"const [retval, p0, p1] = Citizen.invokeNative('0x83C3ED532B6E5D07', Citizen.pointerValueInt(), Citizen.pointerValueInt(), Citizen.returnResultAnyway());","csharp":"var p0 = new OutputArgument();\nvar p1 = new OutputArgument();\nbool retval = Function.Call<bool>((Hash)0x83C3ED532B6E5D07, p0, p1);\n// p0.GetResult<int>()\n// p1.GetResult<int>()","notes":["Pointer (out) arguments are not passed in Lua/JS: their values are returned after the result, in order.","`Any*` arguments are often structs. Build them with a DataView buffer and pass it with `:Buffer()` — see the examples and notes below."]}}