# DATAFILE::UGC2_SET_PLAYER_DATA

- **Hash:** `0xE79C70E77E0973C7`
- **Namespace:** DATAFILE
- **Runtime name (Lua/JS):** `Ugc2SetPlayerData`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/DATAFILE/UGC2_SET_PLAYER_DATA

## Signature

```c
Any UGC2_SET_PLAYER_DATA(Any p0, Any p1, Any p2, Any p3);
```

## Parameters

- `p0` (`Any`)
- `p1` (`Any`)
- `p2` (`Any`)
- `p3` (`Any`)

## Returns

`Any`

## Usage

### Lua

```lua
local retval = Ugc2SetPlayerData(p0, p1, p2, p3)

-- always available, by hash
local retval = Citizen.InvokeNative(0xE79C70E77E0973C7, p0, p1, p2, p3, Citizen.ResultAsInteger())
```

### JavaScript

```js
const retval = Ugc2SetPlayerData(p0, p1, p2, p3);

// by hash
const retval = Citizen.invokeNative('0xE79C70E77E0973C7', p0, p1, p2, p3, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
```

### C#

```csharp
int retval = Function.Call<int>((Hash)0xE79C70E77E0973C7, p0, p1, p2, p3);
```

*Sources: alloc8or RDR3 NativeDB.*
