{"hash":"0xED4413CEE1BF142C","ns":"DATAFILE","name":"_PARSEDDATA_GET_ENTRIES","slug":"_PARSEDDATA_GET_ENTRIES","official":false,"named":true,"luaName":"ParseddataGetEntries","game":"rdr3","apiset":"client","returnType":"BOOL","params":[{"name":"p0","type":"Any*"}],"summary":"Returns false when there are no entries.","descriptions":[{"source":"alloc8or","format":"text","body":"Returns false when there are no entries."}],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":2,"url":"https://natives.borderlinerp.com/natives/DATAFILE/_PARSEDDATA_GET_ENTRIES","markdownUrl":"https://natives.borderlinerp.com/natives/DATAFILE/_PARSEDDATA_GET_ENTRIES.md","snippets":{"lua":"local retval, p0 = ParseddataGetEntries(p0)","luaInvoke":"local retval, p0 = Citizen.InvokeNative(0xED4413CEE1BF142C, Citizen.PointerValueIntInitialized(p0), Citizen.ReturnResultAnyway())","js":"const [retval, p0] = ParseddataGetEntries(p0);","jsInvoke":"const [retval, p0] = Citizen.invokeNative('0xED4413CEE1BF142C', Citizen.pointerValueIntInitialized(p0), Citizen.returnResultAnyway());","csharp":"var p0 = new OutputArgument();\nbool retval = Function.Call<bool>((Hash)0xED4413CEE1BF142C, p0);\n// p0.GetResult<int>()","notes":["The last argument is an in/out pointer: pass its initial value, and the updated value is returned after the result.","`Any*` arguments are often structs. Build them with a DataView buffer and pass it with `:Buffer()` — see the examples and notes below.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}