# DATAFILE::_PARSEDDATA_GET_SECTION

- **Hash:** `0x44B3A36933AC009C`
- **Namespace:** DATAFILE
- **Runtime name (Lua/JS):** `ParseddataGetSection`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/DATAFILE/_PARSEDDATA_GET_SECTION

## Signature

```c
BOOL _PARSEDDATA_GET_SECTION(Hash* p0, Any* p1, Hash section);
```

## Parameters

- `p0` (`Hash*`)
- `p1` (`Any*`)
- `section` (`Hash`)

## Returns

`BOOL`

## Usage

### Lua

```lua
local retval, p0, p1 = ParseddataGetSection(section)

-- always available, by hash
local retval, p0, p1 = Citizen.InvokeNative(0x44B3A36933AC009C, Citizen.PointerValueInt(), Citizen.PointerValueInt(), section, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const [retval, p0, p1] = ParseddataGetSection(section);

// by hash
const [retval, p0, p1] = Citizen.invokeNative('0x44B3A36933AC009C', Citizen.pointerValueInt(), Citizen.pointerValueInt(), section, Citizen.returnResultAnyway());
```

### C#

```csharp
var p0 = new OutputArgument();
var p1 = new OutputArgument();
bool retval = Function.Call<bool>((Hash)0x44B3A36933AC009C, p0, p1, section);
// p0.GetResult<int>()
// p1.GetResult<int>()
```

- Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat("name")` or a backtick literal like `` `name` ``.
- Pointer (out) arguments are not passed in Lua/JS: their values are returned after the result, in order.
- `Any*` arguments are often structs. Build them with a DataView buffer and pass it with `:Buffer()` — see the examples and notes below.
- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
