{"hash":"0xD97D8D905F1562F2","ns":"DATAFILE","name":"_PARSEDDATA_LOAD_FILE_HASH","slug":"_PARSEDDATA_LOAD_FILE_HASH","official":false,"named":true,"luaName":"ParseddataLoadFileHash","game":"rdr3","apiset":"client","returnType":"int","params":[{"name":"p0","type":"Hash"}],"summary":"LOAD_PARSEDDATA_FILE_FAILSAFE_HASH Returns parseddata script fileHandle","descriptions":[{"source":"alloc8or","format":"text","body":"LOAD_PARSEDDATA_FILE_FAILSAFE_HASH\nReturns parseddata script fileHandle"}],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":2,"url":"https://natives.borderlinerp.com/natives/DATAFILE/_PARSEDDATA_LOAD_FILE_HASH","markdownUrl":"https://natives.borderlinerp.com/natives/DATAFILE/_PARSEDDATA_LOAD_FILE_HASH.md","snippets":{"lua":"local retval = ParseddataLoadFileHash(p0)","luaInvoke":"local retval = Citizen.InvokeNative(0xD97D8D905F1562F2, p0, Citizen.ResultAsInteger())","js":"const retval = ParseddataLoadFileHash(p0);","jsInvoke":"const retval = Citizen.invokeNative('0xD97D8D905F1562F2', p0, Citizen.returnResultAnyway(), Citizen.resultAsInteger());","csharp":"int retval = Function.Call<int>((Hash)0xD97D8D905F1562F2, p0);","notes":["Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat(\"name\")` or a backtick literal like `` `name` ``.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}