{"hash":"0x7F034FC3E891B57A","ns":"DATAFILE","name":"_PARSEDDATA_RQ_FILLOUT_FLOAT","slug":"_PARSEDDATA_RQ_FILLOUT_FLOAT","official":false,"named":true,"luaName":"ParseddataRqFilloutFloat","game":"rdr3","apiset":"client","returnType":"BOOL","params":[{"name":"p0","type":"float*"},{"name":"p1","type":"Any*"}],"summary":"Old name: _DATAFILE_GET_FLOAT","descriptions":[{"source":"alloc8or","format":"text","body":"Old name: _DATAFILE_GET_FLOAT"}],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":2,"url":"https://natives.borderlinerp.com/natives/DATAFILE/_PARSEDDATA_RQ_FILLOUT_FLOAT","markdownUrl":"https://natives.borderlinerp.com/natives/DATAFILE/_PARSEDDATA_RQ_FILLOUT_FLOAT.md","snippets":{"lua":"local retval, p0, p1 = ParseddataRqFilloutFloat()","luaInvoke":"local retval, p0, p1 = Citizen.InvokeNative(0x7F034FC3E891B57A, Citizen.PointerValueFloat(), Citizen.PointerValueInt(), Citizen.ReturnResultAnyway())","js":"const [retval, p0, p1] = ParseddataRqFilloutFloat();","jsInvoke":"const [retval, p0, p1] = Citizen.invokeNative('0x7F034FC3E891B57A', Citizen.pointerValueFloat(), Citizen.pointerValueInt(), Citizen.returnResultAnyway());","csharp":"var p0 = new OutputArgument();\nvar p1 = new OutputArgument();\nbool retval = Function.Call<bool>((Hash)0x7F034FC3E891B57A, p0, p1);\n// p0.GetResult<float>()\n// p1.GetResult<int>()","notes":["Pointer (out) arguments are not passed in Lua/JS: their values are returned after the result, in order.","`Any*` arguments are often structs. Build them with a DataView buffer and pass it with `:Buffer()` — see the examples and notes below.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}