# DATAFILE::_PARSEDDATA_RQ_FILLOUT_INT

- **Hash:** `0xEF44ACC657352A35`
- **Namespace:** DATAFILE
- **Runtime name (Lua/JS):** `ParseddataRqFilloutInt`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/DATAFILE/_PARSEDDATA_RQ_FILLOUT_INT

## Signature

```c
BOOL _PARSEDDATA_RQ_FILLOUT_INT(int* p0, Any* p1);
```

## Parameters

- `p0` (`int*`)
- `p1` (`Any*`)

## Returns

`BOOL`

## Description

Old name: _DATAFILE_GET_INT

## Usage

### Lua

```lua
local retval, p0, p1 = ParseddataRqFilloutInt()

-- always available, by hash
local retval, p0, p1 = Citizen.InvokeNative(0xEF44ACC657352A35, Citizen.PointerValueInt(), Citizen.PointerValueInt(), Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const [retval, p0, p1] = ParseddataRqFilloutInt();

// by hash
const [retval, p0, p1] = Citizen.invokeNative('0xEF44ACC657352A35', Citizen.pointerValueInt(), Citizen.pointerValueInt(), Citizen.returnResultAnyway());
```

### C#

```csharp
var p0 = new OutputArgument();
var p1 = new OutputArgument();
bool retval = Function.Call<bool>((Hash)0xEF44ACC657352A35, p0, p1);
// p0.GetResult<int>()
// p1.GetResult<int>()
```

- Pointer (out) arguments are not passed in Lua/JS: their values are returned after the result, in order.
- `Any*` arguments are often structs. Build them with a DataView buffer and pass it with `:Buffer()` — see the examples and notes below.
- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
