# DATAFILE::_PARSEDDATA_RQ_FILLOUT_STRING_63

- **Hash:** `0x08EAF8E9F2EB7B2E`
- **Namespace:** DATAFILE
- **Runtime name (Lua/JS):** `ParseddataRqFilloutString_63`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/DATAFILE/_PARSEDDATA_RQ_FILLOUT_STRING_63

## Signature

```c
BOOL _PARSEDDATA_RQ_FILLOUT_STRING_63(char* p0, Any* p1);
```

## Parameters

- `p0` (`char*`)
- `p1` (`Any*`)

## Returns

`BOOL`

## Description

Old name: _DATAFILE_GET_STRING

## Usage

### Lua

```lua
local retval, p1 = ParseddataRqFilloutString_63(p0, p1)

-- always available, by hash
local retval, p1 = Citizen.InvokeNative(0x08EAF8E9F2EB7B2E, p0, Citizen.PointerValueIntInitialized(p1), Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const [retval, p1] = ParseddataRqFilloutString_63(p0, p1);

// by hash
const [retval, p1] = Citizen.invokeNative('0x08EAF8E9F2EB7B2E', p0, Citizen.pointerValueIntInitialized(p1), Citizen.returnResultAnyway());
```

### C#

```csharp
var p1 = new OutputArgument();
bool retval = Function.Call<bool>((Hash)0x08EAF8E9F2EB7B2E, p0, p1);
// p1.GetResult<int>()
```

- The last argument is an in/out pointer: pass its initial value, and the updated value is returned after the result.
- `Any*` arguments are often structs. Build them with a DataView buffer and pass it with `:Buffer()` — see the examples and notes below.
- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
