{"hash":"0x06FBF89B12DA279C","ns":"DATAFILE","name":"_PARSEDDATA_RQ_FILLOUT_VECTOR","slug":"_PARSEDDATA_RQ_FILLOUT_VECTOR","official":false,"named":true,"luaName":"ParseddataRqFilloutVector","game":"rdr3","apiset":"client","returnType":"BOOL","params":[{"name":"p0","type":"Vector3*"},{"name":"p1","type":"Any*"}],"summary":"Old name: _DATAFILE_GET_VECTOR","descriptions":[{"source":"alloc8or","format":"text","body":"Old name: _DATAFILE_GET_VECTOR"}],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":2,"url":"https://natives.borderlinerp.com/natives/DATAFILE/_PARSEDDATA_RQ_FILLOUT_VECTOR","markdownUrl":"https://natives.borderlinerp.com/natives/DATAFILE/_PARSEDDATA_RQ_FILLOUT_VECTOR.md","snippets":{"lua":"local retval, p0, p1 = ParseddataRqFilloutVector()","luaInvoke":"local retval, p0, p1 = Citizen.InvokeNative(0x06FBF89B12DA279C, Citizen.PointerValueVector(), Citizen.PointerValueInt(), Citizen.ReturnResultAnyway())","js":"const [retval, p0, p1] = ParseddataRqFilloutVector();","jsInvoke":"const [retval, p0, p1] = Citizen.invokeNative('0x06FBF89B12DA279C', Citizen.pointerValueVector(), Citizen.pointerValueInt(), Citizen.returnResultAnyway());","csharp":"var p0 = new OutputArgument();\nvar p1 = new OutputArgument();\nbool retval = Function.Call<bool>((Hash)0x06FBF89B12DA279C, p0, p1);\n// p0.GetResult<Vector3>()\n// p1.GetResult<int>()","notes":["Pointer (out) arguments are not passed in Lua/JS: their values are returned after the result, in order.","`Any*` arguments are often structs. Build them with a DataView buffer and pass it with `:Buffer()` — see the examples and notes below.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}