{"hash":"0x129567F0C05F81B9","ns":"DATAFILE","name":"_PARSEDDATA_UNLOAD_FILE","slug":"_PARSEDDATA_UNLOAD_FILE","official":false,"named":true,"luaName":"ParseddataUnloadFile","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"fileHandle","type":"int"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/DATAFILE/_PARSEDDATA_UNLOAD_FILE","markdownUrl":"https://natives.borderlinerp.com/natives/DATAFILE/_PARSEDDATA_UNLOAD_FILE.md","snippets":{"lua":"ParseddataUnloadFile(fileHandle)","luaInvoke":"Citizen.InvokeNative(0x129567F0C05F81B9, fileHandle)","js":"ParseddataUnloadFile(fileHandle);","jsInvoke":"Citizen.invokeNative('0x129567F0C05F81B9', fileHandle);","csharp":"Function.Call((Hash)0x129567F0C05F81B9, fileHandle);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}