# DEBUG::GET_GAME_VERSION_NAME

- **Hash:** `0x05A5F662AD35C573`
- **Namespace:** DEBUG
- **Runtime name (Lua/JS):** `GetGameVersionName`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** described
- **Since game build:** 1207
- **Note:** not used by the game's own scripts
- **URL:** https://natives.borderlinerp.com/natives/DEBUG/GET_GAME_VERSION_NAME

## Signature

```c
const char* GET_GAME_VERSION_NAME();
```

## Returns

`const char*`

## Description

Return example: 1207.69_dev_pc, 1436.28_dev_live_tu

Old name: _GET_GAME_BUILD_STRING

## Usage

### Lua

```lua
local retval = GetGameVersionName()

-- always available, by hash
local retval = Citizen.InvokeNative(0x05A5F662AD35C573, Citizen.ResultAsString())
```

### JavaScript

```js
const retval = GetGameVersionName();

// by hash
const retval = Citizen.invokeNative('0x05A5F662AD35C573', Citizen.returnResultAnyway(), Citizen.resultAsString());
```

### C#

```csharp
string retval = Function.Call<string>((Hash)0x05A5F662AD35C573);
```

*Sources: alloc8or RDR3 NativeDB.*
