{"hash":"0xE5FF70CD842CA9D4","ns":"DECORATOR","name":"DECOR_GET_FLOAT","slug":"DECOR_GET_FLOAT","official":true,"named":true,"luaName":"DecorGetFloat","game":"rdr3","apiset":"client","returnType":"float","params":[{"name":"entity","type":"Entity"},{"name":"propertyName","type":"const char*"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","gtaHash":"0x6524A2F114706F43","gtaJhash":"0x8DE5382F","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/DECORATOR/DECOR_GET_FLOAT","markdownUrl":"https://natives.borderlinerp.com/natives/DECORATOR/DECOR_GET_FLOAT.md","snippets":{"lua":"local retval = DecorGetFloat(entity, propertyName)","luaInvoke":"local retval = Citizen.InvokeNative(0xE5FF70CD842CA9D4, entity, propertyName, Citizen.ResultAsFloat())","js":"const retval = DecorGetFloat(entity, propertyName);","jsInvoke":"const retval = Citizen.invokeNative('0xE5FF70CD842CA9D4', entity, propertyName, Citizen.returnResultAnyway(), Citizen.resultAsFloat());","csharp":"float retval = Function.Call<float>((Hash)0xE5FF70CD842CA9D4, entity, propertyName);","notes":[]}}