{"hash":"0x0671C1A3FF7AFDFC","ns":"DECORATOR","name":"DECOR_SET_STRING","slug":"DECOR_SET_STRING","official":true,"named":true,"luaName":"DecorSetString","game":"rdr3","apiset":"client","returnType":"BOOL","params":[{"name":"entity","type":"Entity"},{"name":"propertyName","type":"const char*"},{"name":"value","type":"const char*"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/DECORATOR/DECOR_SET_STRING","markdownUrl":"https://natives.borderlinerp.com/natives/DECORATOR/DECOR_SET_STRING.md","snippets":{"lua":"local retval = DecorSetString(entity, propertyName, value)","luaInvoke":"local retval = Citizen.InvokeNative(0x0671C1A3FF7AFDFC, entity, propertyName, value, Citizen.ReturnResultAnyway())","js":"const retval = DecorSetString(entity, propertyName, value);","jsInvoke":"const retval = Citizen.invokeNative('0x0671C1A3FF7AFDFC', entity, propertyName, value, Citizen.returnResultAnyway());","csharp":"bool retval = Function.Call<bool>((Hash)0x0671C1A3FF7AFDFC, entity, propertyName, value);","notes":[]}}