# DECORATOR::_DECOR_REGISTER_NETWORKED

- **Hash:** `0x4587374F88B7F6C2`
- **Namespace:** DECORATOR
- **Runtime name (Lua/JS):** `DecorRegisterNetworked`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/DECORATOR/_DECOR_REGISTER_NETWORKED

## Signature

```c
void _DECOR_REGISTER_NETWORKED(const char* propertyName, int type, BOOL isNetworked);
```

## Parameters

- `propertyName` (`const char*`)
- `type` (`int`)
- `isNetworked` (`BOOL`)

## Returns

`void`

## Description

*Source: alloc8or RDR3 NativeDB*

type: see DECOR_REGISTER

*Source: VORPCORE RDR3natives*

Old Name: _DECOR_REGISTER_2

## Usage

### Lua

```lua
DecorRegisterNetworked(propertyName, type, isNetworked)

-- always available, by hash
Citizen.InvokeNative(0x4587374F88B7F6C2, propertyName, type, isNetworked)
```

### JavaScript

```js
DecorRegisterNetworked(propertyName, type, isNetworked);

// by hash
Citizen.invokeNative('0x4587374F88B7F6C2', propertyName, type, isNetworked);
```

### C#

```csharp
Function.Call((Hash)0x4587374F88B7F6C2, propertyName, type, isNetworked);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB, VORPCORE RDR3natives.*
