{"hash":"0x4BDC83150D43772D","ns":"DECORATOR","name":"_DECOR_SET_PLAYER_INDEX","slug":"_DECOR_SET_PLAYER_INDEX","official":false,"named":true,"luaName":"DecorSetPlayerIndex","game":"rdr3","apiset":"client","returnType":"BOOL","params":[{"name":"entity","type":"Entity"},{"name":"propertyName","type":"const char*"},{"name":"value","type":"int"}],"summary":"Old name: _DECOR_SET_UINT8","descriptions":[{"source":"vorp","format":"text","body":"Old name: _DECOR_SET_UINT8"}],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or","vorp"],"doc":2,"url":"https://natives.borderlinerp.com/natives/DECORATOR/_DECOR_SET_PLAYER_INDEX","markdownUrl":"https://natives.borderlinerp.com/natives/DECORATOR/_DECOR_SET_PLAYER_INDEX.md","snippets":{"lua":"local retval = DecorSetPlayerIndex(entity, propertyName, value)","luaInvoke":"local retval = Citizen.InvokeNative(0x4BDC83150D43772D, entity, propertyName, value, Citizen.ReturnResultAnyway())","js":"const retval = DecorSetPlayerIndex(entity, propertyName, value);","jsInvoke":"const retval = Citizen.invokeNative('0x4BDC83150D43772D', entity, propertyName, value, Citizen.returnResultAnyway());","csharp":"bool retval = Function.Call<bool>((Hash)0x4BDC83150D43772D, entity, propertyName, value);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}