# DLC::GET_IS_LOADING_SCREEN_ACTIVE

- **Hash:** `0x71D4BF5890659B0C`
- **Namespace:** DLC
- **Runtime name (Lua/JS):** `GetIsLoadingScreenActive`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/DLC/GET_IS_LOADING_SCREEN_ACTIVE

## Signature

```c
BOOL GET_IS_LOADING_SCREEN_ACTIVE();
```

## Returns

`BOOL`

## Usage

### Lua

```lua
local retval = GetIsLoadingScreenActive()

-- always available, by hash
local retval = Citizen.InvokeNative(0x71D4BF5890659B0C, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = GetIsLoadingScreenActive();

// by hash
const retval = Citizen.invokeNative('0x71D4BF5890659B0C', Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0x71D4BF5890659B0C);
```

*Sources: alloc8or RDR3 NativeDB.*
