# ENTITY::_0x0939E773925C4719

- **Hash:** `0x0939E773925C4719`
- **Namespace:** ENTITY
- **Runtime name (Lua/JS):** `N_0x0939e773925c4719`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** undocumented
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/ENTITY/0x0939E773925C4719

## Signature

```c
void _0x0939E773925C4719();
```

## Returns

`void`

## Usage

### Lua

```lua
N_0x0939e773925c4719()

-- always available, by hash
Citizen.InvokeNative(0x0939E773925C4719)
```

### JavaScript

```js
N_0x0939e773925c4719();

// by hash
Citizen.invokeNative('0x0939E773925C4719');
```

### C#

```csharp
Function.Call((Hash)0x0939E773925C4719);
```

- This native has no known name, so the runtime exposes it only as `N_0x0939e773925c4719` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB.*
