# ENTITY::_0x5826EFD6D73C4DE5

- **Hash:** `0x5826EFD6D73C4DE5`
- **Namespace:** ENTITY
- **Runtime name (Lua/JS):** `N_0x5826efd6d73c4de5`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/ENTITY/0x5826EFD6D73C4DE5

## Signature

```c
void _0x5826EFD6D73C4DE5(Entity entity);
```

## Parameters

- `entity` (`Entity`)

## Returns

`void`

## Description

_REMOVE_DECALS_* - _REMOVE_FORCED*

## Usage

### Lua

```lua
N_0x5826efd6d73c4de5(entity)

-- always available, by hash
Citizen.InvokeNative(0x5826EFD6D73C4DE5, entity)
```

### JavaScript

```js
N_0x5826efd6d73c4de5(entity);

// by hash
Citizen.invokeNative('0x5826EFD6D73C4DE5', entity);
```

### C#

```csharp
Function.Call((Hash)0x5826EFD6D73C4DE5, entity);
```

- This native has no known name, so the runtime exposes it only as `N_0x5826efd6d73c4de5` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB.*
