# ENTITY::_0x8E46E18AA828334F

- **Hash:** `0x8E46E18AA828334F`
- **Namespace:** ENTITY
- **Runtime name (Lua/JS):** `N_0x8e46e18aa828334f`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/ENTITY/0x8E46E18AA828334F

## Signature

```c
float _0x8E46E18AA828334F(Entity entity, const char* animDict, const char* animClip);
```

## Parameters

- `entity` (`Entity`)
- `animDict` (`const char*`)
- `animClip` (`const char*`)

## Returns

`float`

## Description

Used in Script Function GENERIC_ITEM_HAS_ANIM_COMPLETED
_GET_ENTITY_*

## Usage

### Lua

```lua
local retval = N_0x8e46e18aa828334f(entity, animDict, animClip)

-- always available, by hash
local retval = Citizen.InvokeNative(0x8E46E18AA828334F, entity, animDict, animClip, Citizen.ResultAsFloat())
```

### JavaScript

```js
const retval = N_0x8e46e18aa828334f(entity, animDict, animClip);

// by hash
const retval = Citizen.invokeNative('0x8E46E18AA828334F', entity, animDict, animClip, Citizen.returnResultAnyway(), Citizen.resultAsFloat());
```

### C#

```csharp
float retval = Function.Call<float>((Hash)0x8E46E18AA828334F, entity, animDict, animClip);
```

- This native has no known name, so the runtime exposes it only as `N_0x8e46e18aa828334f` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB.*
