# ENTITY::_0x9C6906EF8CB20C5F

- **Hash:** `0x9C6906EF8CB20C5F`
- **Namespace:** ENTITY
- **Runtime name (Lua/JS):** `N_0x9c6906ef8cb20c5f`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** undocumented
- **Since game build:** 1436
- **URL:** https://natives.borderlinerp.com/natives/ENTITY/0x9C6906EF8CB20C5F

## Signature

```c
void _0x9C6906EF8CB20C5F(Entity entity);
```

## Parameters

- `entity` (`Entity`)

## Returns

`void`

## Usage

### Lua

```lua
N_0x9c6906ef8cb20c5f(entity)

-- always available, by hash
Citizen.InvokeNative(0x9C6906EF8CB20C5F, entity)
```

### JavaScript

```js
N_0x9c6906ef8cb20c5f(entity);

// by hash
Citizen.invokeNative('0x9C6906EF8CB20C5F', entity);
```

### C#

```csharp
Function.Call((Hash)0x9C6906EF8CB20C5F, entity);
```

- This native has no known name, so the runtime exposes it only as `N_0x9c6906ef8cb20c5f` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB.*
