{"hash":"0xCDB682BB47C02F0A","ns":"ENTITY","name":"_0xCDB682BB47C02F0A","slug":"0xCDB682BB47C02F0A","official":false,"named":false,"luaName":"N_0xcdb682bb47c02f0a","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"entity","type":"Entity"},{"name":"p1","type":"Hash"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":0,"url":"https://natives.borderlinerp.com/natives/ENTITY/0xCDB682BB47C02F0A","markdownUrl":"https://natives.borderlinerp.com/natives/ENTITY/0xCDB682BB47C02F0A.md","snippets":{"lua":"N_0xcdb682bb47c02f0a(entity, p1)","luaInvoke":"Citizen.InvokeNative(0xCDB682BB47C02F0A, entity, p1)","js":"N_0xcdb682bb47c02f0a(entity, p1);","jsInvoke":"Citizen.invokeNative('0xCDB682BB47C02F0A', entity, p1);","csharp":"Function.Call((Hash)0xCDB682BB47C02F0A, entity, p1);","notes":["Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat(\"name\")` or a backtick literal like `` `name` ``.","This native has no known name, so the runtime exposes it only as `N_0xcdb682bb47c02f0a` (if present in the client snapshot). `InvokeNative` with the hash always works."]}}