# ENTITY::_0xFF9965C47FA404DA

- **Hash:** `0xFF9965C47FA404DA`
- **Namespace:** ENTITY
- **Runtime name (Lua/JS):** `N_0xff9965c47fa404da`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/ENTITY/0xFF9965C47FA404DA

## Signature

```c
void _0xFF9965C47FA404DA(Entity entity, BOOL toggle);
```

## Parameters

- `entity` (`Entity`)
- `toggle` (`BOOL`)

## Returns

`void`

## Description

SET_ENTITY_LO*

## Usage

### Lua

```lua
N_0xff9965c47fa404da(entity, toggle)

-- always available, by hash
Citizen.InvokeNative(0xFF9965C47FA404DA, entity, toggle)
```

### JavaScript

```js
N_0xff9965c47fa404da(entity, toggle);

// by hash
Citizen.invokeNative('0xFF9965C47FA404DA', entity, toggle);
```

### C#

```csharp
Function.Call((Hash)0xFF9965C47FA404DA, entity, toggle);
```

- This native has no known name, so the runtime exposes it only as `N_0xff9965c47fa404da` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB.*
