{"hash":"0x0961A905AFBC34C7","ns":"ENTITY","name":"CREATE_FORCED_OBJECT","slug":"CREATE_FORCED_OBJECT","official":true,"named":true,"luaName":"CreateForcedObject","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"x","type":"float"},{"name":"y","type":"float"},{"name":"z","type":"float"},{"name":"p3","type":"Any"},{"name":"modelHash","type":"Hash"},{"name":"p5","type":"BOOL"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":["0x553FA683F2BCD814"],"build":"1207","gtaHash":"0x150E808B375A385A","gtaJhash":"0x335190A2","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/ENTITY/CREATE_FORCED_OBJECT","markdownUrl":"https://natives.borderlinerp.com/natives/ENTITY/CREATE_FORCED_OBJECT.md","snippets":{"lua":"CreateForcedObject(x, y, z, p3, modelHash, p5)","luaInvoke":"Citizen.InvokeNative(0x0961A905AFBC34C7, x, y, z, p3, modelHash, p5)","js":"CreateForcedObject(x, y, z, p3, modelHash, p5);","jsInvoke":"Citizen.invokeNative('0x0961A905AFBC34C7', x + 0.0000001, y + 0.0000001, z + 0.0000001, p3, modelHash, p5);","csharp":"Function.Call((Hash)0x0961A905AFBC34C7, x, y, z, p3, modelHash, p5);","notes":["Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat(\"name\")` or a backtick literal like `` `name` ``.","Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason."]}}