{"hash":"0xA512B3F1B2A0B51C","ns":"ENTITY","name":"DOES_ENTITY_HAVE_PHYSICS","slug":"DOES_ENTITY_HAVE_PHYSICS","official":true,"named":true,"luaName":"DoesEntityHavePhysics","game":"rdr3","apiset":"client","returnType":"BOOL","params":[{"name":"entity","type":"Entity"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","gtaHash":"0xDA95EA3317CC5064","gtaJhash":"0x9BCD2979","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/ENTITY/DOES_ENTITY_HAVE_PHYSICS","markdownUrl":"https://natives.borderlinerp.com/natives/ENTITY/DOES_ENTITY_HAVE_PHYSICS.md","snippets":{"lua":"local retval = DoesEntityHavePhysics(entity)","luaInvoke":"local retval = Citizen.InvokeNative(0xA512B3F1B2A0B51C, entity, Citizen.ReturnResultAnyway())","js":"const retval = DoesEntityHavePhysics(entity);","jsInvoke":"const retval = Citizen.invokeNative('0xA512B3F1B2A0B51C', entity, Citizen.returnResultAnyway());","csharp":"bool retval = Function.Call<bool>((Hash)0xA512B3F1B2A0B51C, entity);","notes":[]}}