{"hash":"0x42718CC559BD7776","ns":"ENTITY","name":"FIND_ANIM_EVENT_PHASE","slug":"FIND_ANIM_EVENT_PHASE","official":true,"named":true,"luaName":"FindAnimEventPhase","game":"rdr3","apiset":"client","returnType":"BOOL","params":[{"name":"animDictionary","type":"const char*"},{"name":"animName","type":"const char*"},{"name":"p2","type":"const char*"},{"name":"p3","type":"Any*"},{"name":"p4","type":"Any*"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","gtaHash":"0x07F1BE2BCCAA27A7","gtaJhash":"0xC41DDA62","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/ENTITY/FIND_ANIM_EVENT_PHASE","markdownUrl":"https://natives.borderlinerp.com/natives/ENTITY/FIND_ANIM_EVENT_PHASE.md","snippets":{"lua":"local retval, p3, p4 = FindAnimEventPhase(animDictionary, animName, p2)","luaInvoke":"local retval, p3, p4 = Citizen.InvokeNative(0x42718CC559BD7776, animDictionary, animName, p2, Citizen.PointerValueInt(), Citizen.PointerValueInt(), Citizen.ReturnResultAnyway())","js":"const [retval, p3, p4] = FindAnimEventPhase(animDictionary, animName, p2);","jsInvoke":"const [retval, p3, p4] = Citizen.invokeNative('0x42718CC559BD7776', animDictionary, animName, p2, Citizen.pointerValueInt(), Citizen.pointerValueInt(), Citizen.returnResultAnyway());","csharp":"var p3 = new OutputArgument();\nvar p4 = new OutputArgument();\nbool retval = Function.Call<bool>((Hash)0x42718CC559BD7776, animDictionary, animName, p2, p3, p4);\n// p3.GetResult<int>()\n// p4.GetResult<int>()","notes":["Pointer (out) arguments are not passed in Lua/JS: their values are returned after the result, in order.","`Any*` arguments are often structs. Build them with a DataView buffer and pass it with `:Buffer()` — see the examples and notes below."]}}