# ENTITY::FORCE_ENTITY_AI_AND_ANIMATION_UPDATE

- **Hash:** `0x4C9E96473D4F1A88`
- **Namespace:** ENTITY
- **Runtime name (Lua/JS):** `ForceEntityAiAndAnimationUpdate`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/ENTITY/FORCE_ENTITY_AI_AND_ANIMATION_UPDATE

## Signature

```c
void FORCE_ENTITY_AI_AND_ANIMATION_UPDATE(Entity entity, BOOL p1);
```

## Parameters

- `entity` (`Entity`)
- `p1` (`BOOL`)

## Returns

`void`

## Usage

### Lua

```lua
ForceEntityAiAndAnimationUpdate(entity, p1)

-- always available, by hash
Citizen.InvokeNative(0x4C9E96473D4F1A88, entity, p1)
```

### JavaScript

```js
ForceEntityAiAndAnimationUpdate(entity, p1);

// by hash
Citizen.invokeNative('0x4C9E96473D4F1A88', entity, p1);
```

### C#

```csharp
Function.Call((Hash)0x4C9E96473D4F1A88, entity, p1);
```

*Sources: alloc8or RDR3 NativeDB.*
