# ENTITY::FREEZE_ENTITY_POSITION

- **Hash:** `0x7D9EFB7AD6B19754`
- **Namespace:** ENTITY
- **Runtime name (Lua/JS):** `FreezeEntityPosition`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/ENTITY/FREEZE_ENTITY_POSITION

## Signature

```c
void FREEZE_ENTITY_POSITION(Entity entity, BOOL toggle);
```

## Parameters

- `entity` (`Entity`)
- `toggle` (`BOOL`)

## Returns

`void`

## Usage

### Lua

```lua
FreezeEntityPosition(entity, toggle)

-- always available, by hash
Citizen.InvokeNative(0x7D9EFB7AD6B19754, entity, toggle)
```

### JavaScript

```js
FreezeEntityPosition(entity, toggle);

// by hash
Citizen.invokeNative('0x7D9EFB7AD6B19754', entity, toggle);
```

### C#

```csharp
Function.Call((Hash)0x7D9EFB7AD6B19754, entity, toggle);
```

*Sources: alloc8or RDR3 NativeDB.*
