# ENTITY::GET_ANIM_DURATION

- **Hash:** `0x9FFAF4940A54CC09`
- **Namespace:** ENTITY
- **Runtime name (Lua/JS):** `GetAnimDuration`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/ENTITY/GET_ANIM_DURATION

## Signature

```c
float GET_ANIM_DURATION(const char* animDict, const char* animName);
```

## Parameters

- `animDict` (`const char*`)
- `animName` (`const char*`)

## Returns

`float`

## Usage

### Lua

```lua
local retval = GetAnimDuration(animDict, animName)

-- always available, by hash
local retval = Citizen.InvokeNative(0x9FFAF4940A54CC09, animDict, animName, Citizen.ResultAsFloat())
```

### JavaScript

```js
const retval = GetAnimDuration(animDict, animName);

// by hash
const retval = Citizen.invokeNative('0x9FFAF4940A54CC09', animDict, animName, Citizen.returnResultAnyway(), Citizen.resultAsFloat());
```

### C#

```csharp
float retval = Function.Call<float>((Hash)0x9FFAF4940A54CC09, animDict, animName);
```

*Sources: alloc8or RDR3 NativeDB.*
