# ENTITY::GET_ENTITY_HEIGHT

- **Hash:** `0x296DEBC84474B375`
- **Namespace:** ENTITY
- **Runtime name (Lua/JS):** `GetEntityHeight`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/ENTITY/GET_ENTITY_HEIGHT

## Signature

```c
float GET_ENTITY_HEIGHT(Entity entity, float X, float Y, float Z, BOOL atTop, BOOL inWorldCoords);
```

## Parameters

- `entity` (`Entity`)
- `X` (`float`)
- `Y` (`float`)
- `Z` (`float`)
- `atTop` (`BOOL`)
- `inWorldCoords` (`BOOL`)

## Returns

`float`

## Usage

### Lua

```lua
local retval = GetEntityHeight(entity, X, Y, Z, atTop, inWorldCoords)

-- always available, by hash
local retval = Citizen.InvokeNative(0x296DEBC84474B375, entity, X, Y, Z, atTop, inWorldCoords, Citizen.ResultAsFloat())
```

### JavaScript

```js
const retval = GetEntityHeight(entity, X, Y, Z, atTop, inWorldCoords);

// by hash
const retval = Citizen.invokeNative('0x296DEBC84474B375', entity, X + 0.0000001, Y + 0.0000001, Z + 0.0000001, atTop, inWorldCoords, Citizen.returnResultAnyway(), Citizen.resultAsFloat());
```

### C#

```csharp
float retval = Function.Call<float>((Hash)0x296DEBC84474B375, entity, X, Y, Z, atTop, inWorldCoords);
```

- Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.

*Sources: alloc8or RDR3 NativeDB.*
