# ENTITY::GET_ENTITY_MAX_HEALTH

- **Hash:** `0x15D757606D170C3C`
- **Namespace:** ENTITY
- **Runtime name (Lua/JS):** `GetEntityMaxHealth`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/ENTITY/GET_ENTITY_MAX_HEALTH

## Signature

```c
int GET_ENTITY_MAX_HEALTH(Entity entity, BOOL p1);
```

## Parameters

- `entity` (`Entity`)
- `p1` (`BOOL`)

## Returns

`int`

## Usage

### Lua

```lua
local retval = GetEntityMaxHealth(entity, p1)

-- always available, by hash
local retval = Citizen.InvokeNative(0x15D757606D170C3C, entity, p1, Citizen.ResultAsInteger())
```

### JavaScript

```js
const retval = GetEntityMaxHealth(entity, p1);

// by hash
const retval = Citizen.invokeNative('0x15D757606D170C3C', entity, p1, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
```

### C#

```csharp
int retval = Function.Call<int>((Hash)0x15D757606D170C3C, entity, p1);
```

## See also

- [ENTITY::SET_ENTITY_MAX_HEALTH](https://natives.borderlinerp.com/natives/ENTITY/SET_ENTITY_MAX_HEALTH.md)

*Sources: alloc8or RDR3 NativeDB.*
