# ENTITY::GET_ENTITY_POPULATION_TYPE

- **Hash:** `0xADE28862B6D7B85B`
- **Namespace:** ENTITY
- **Runtime name (Lua/JS):** `GetEntityPopulationType`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/ENTITY/GET_ENTITY_POPULATION_TYPE

## Signature

```c
int GET_ENTITY_POPULATION_TYPE(Entity entity);
```

## Parameters

- `entity` (`Entity`)

## Returns

`int`

## Usage

### Lua

```lua
local retval = GetEntityPopulationType(entity)

-- always available, by hash
local retval = Citizen.InvokeNative(0xADE28862B6D7B85B, entity, Citizen.ResultAsInteger())
```

### JavaScript

```js
const retval = GetEntityPopulationType(entity);

// by hash
const retval = Citizen.invokeNative('0xADE28862B6D7B85B', entity, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
```

### C#

```csharp
int retval = Function.Call<int>((Hash)0xADE28862B6D7B85B, entity);
```

*Sources: alloc8or RDR3 NativeDB.*
