# ENTITY::GET_ENTITY_SPEED_VECTOR

- **Hash:** `0xF2DB09816A419DC5`
- **Namespace:** ENTITY
- **Runtime name (Lua/JS):** `GetEntitySpeedVector`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/ENTITY/GET_ENTITY_SPEED_VECTOR

## Signature

```c
Vector3 GET_ENTITY_SPEED_VECTOR(Entity entity, BOOL relative);
```

## Parameters

- `entity` (`Entity`)
- `relative` (`BOOL`)

## Returns

`Vector3`

## Usage

### Lua

```lua
local retval = GetEntitySpeedVector(entity, relative)

-- always available, by hash
local retval = Citizen.InvokeNative(0xF2DB09816A419DC5, entity, relative, Citizen.ResultAsVector())
```

### JavaScript

```js
const retval = GetEntitySpeedVector(entity, relative);

// by hash
const retval = Citizen.invokeNative('0xF2DB09816A419DC5', entity, relative, Citizen.returnResultAnyway(), Citizen.resultAsVector());
```

### C#

```csharp
Vector3 retval = Function.Call<Vector3>((Hash)0xF2DB09816A419DC5, entity, relative);
```

*Sources: alloc8or RDR3 NativeDB.*
