# ENTITY::HAS_COLLISION_LOADED_AROUND_POSITION

- **Hash:** `0x6BFBDC46139C45AB`
- **Namespace:** ENTITY
- **Runtime name (Lua/JS):** `HasCollisionLoadedAroundPosition`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/ENTITY/HAS_COLLISION_LOADED_AROUND_POSITION

## Signature

```c
BOOL HAS_COLLISION_LOADED_AROUND_POSITION(float xPos, float yPos, float zPos);
```

## Parameters

- `xPos` (`float`)
- `yPos` (`float`)
- `zPos` (`float`)

## Returns

`BOOL`

## Description

Old name: _HAS_COLLISION_LOADED_AT_COORDS

## Usage

### Lua

```lua
local retval = HasCollisionLoadedAroundPosition(xPos, yPos, zPos)

-- always available, by hash
local retval = Citizen.InvokeNative(0x6BFBDC46139C45AB, xPos, yPos, zPos, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = HasCollisionLoadedAroundPosition(xPos, yPos, zPos);

// by hash
const retval = Citizen.invokeNative('0x6BFBDC46139C45AB', xPos + 0.0000001, yPos + 0.0000001, zPos + 0.0000001, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0x6BFBDC46139C45AB, xPos, yPos, zPos);
```

- Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.

*Sources: alloc8or RDR3 NativeDB.*
