{"hash":"0x0C9DBF48C6BA6E4C","ns":"ENTITY","name":"HAS_ENTITY_CLEAR_LOS_TO_COORD","slug":"HAS_ENTITY_CLEAR_LOS_TO_COORD","official":true,"named":true,"luaName":"HasEntityClearLosToCoord","game":"rdr3","apiset":"client","returnType":"BOOL","params":[{"name":"entity","type":"Entity"},{"name":"x","type":"float"},{"name":"y","type":"float"},{"name":"z","type":"float"},{"name":"flags","type":"int"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/ENTITY/HAS_ENTITY_CLEAR_LOS_TO_COORD","markdownUrl":"https://natives.borderlinerp.com/natives/ENTITY/HAS_ENTITY_CLEAR_LOS_TO_COORD.md","snippets":{"lua":"local retval = HasEntityClearLosToCoord(entity, x, y, z, flags)","luaInvoke":"local retval = Citizen.InvokeNative(0x0C9DBF48C6BA6E4C, entity, x, y, z, flags, Citizen.ReturnResultAnyway())","js":"const retval = HasEntityClearLosToCoord(entity, x, y, z, flags);","jsInvoke":"const retval = Citizen.invokeNative('0x0C9DBF48C6BA6E4C', entity, x + 0.0000001, y + 0.0000001, z + 0.0000001, flags, Citizen.returnResultAnyway());","csharp":"bool retval = Function.Call<bool>((Hash)0x0C9DBF48C6BA6E4C, entity, x, y, z, flags);","notes":["Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason."]}}