# ENTITY::IS_AN_ENTITY

- **Hash:** `0x27CFF3E5A286D3DF`
- **Namespace:** ENTITY
- **Runtime name (Lua/JS):** `IsAnEntity`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/ENTITY/IS_AN_ENTITY

## Signature

```c
BOOL IS_AN_ENTITY(ScrHandle handle);
```

## Parameters

- `handle` (`ScrHandle`)

## Returns

`BOOL`

## Usage

### Lua

```lua
local retval = IsAnEntity(handle)

-- always available, by hash
local retval = Citizen.InvokeNative(0x27CFF3E5A286D3DF, handle, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = IsAnEntity(handle);

// by hash
const retval = Citizen.invokeNative('0x27CFF3E5A286D3DF', handle, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0x27CFF3E5A286D3DF, handle);
```

*Sources: alloc8or RDR3 NativeDB.*
