# ENTITY::IS_ENTITY_IN_VOLUME

- **Hash:** `0x5A5526BC09C06623`
- **Namespace:** ENTITY
- **Runtime name (Lua/JS):** `IsEntityInVolume`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/ENTITY/IS_ENTITY_IN_VOLUME

## Signature

```c
BOOL IS_ENTITY_IN_VOLUME(Entity entity, ScrHandle volume, BOOL p2, int p3);
```

## Parameters

- `entity` (`Entity`)
- `volume` (`ScrHandle`)
- `p2` (`BOOL`)
- `p3` (`int`)

## Returns

`BOOL`

## Usage

### Lua

```lua
local retval = IsEntityInVolume(entity, volume, p2, p3)

-- always available, by hash
local retval = Citizen.InvokeNative(0x5A5526BC09C06623, entity, volume, p2, p3, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = IsEntityInVolume(entity, volume, p2, p3);

// by hash
const retval = Citizen.invokeNative('0x5A5526BC09C06623', entity, volume, p2, p3, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0x5A5526BC09C06623, entity, volume, p2, p3);
```

*Sources: alloc8or RDR3 NativeDB.*
