# ENTITY::IS_ENTITY_TOUCHING_ENTITY

- **Hash:** `0x9A2304A64C3C8423`
- **Namespace:** ENTITY
- **Runtime name (Lua/JS):** `IsEntityTouchingEntity`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/ENTITY/IS_ENTITY_TOUCHING_ENTITY

## Signature

```c
BOOL IS_ENTITY_TOUCHING_ENTITY(Entity entity, Entity targetEntity);
```

## Parameters

- `entity` (`Entity`)
- `targetEntity` (`Entity`)

## Returns

`BOOL`

## Usage

### Lua

```lua
local retval = IsEntityTouchingEntity(entity, targetEntity)

-- always available, by hash
local retval = Citizen.InvokeNative(0x9A2304A64C3C8423, entity, targetEntity, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = IsEntityTouchingEntity(entity, targetEntity);

// by hash
const retval = Citizen.invokeNative('0x9A2304A64C3C8423', entity, targetEntity, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0x9A2304A64C3C8423, entity, targetEntity);
```

*Sources: alloc8or RDR3 NativeDB.*
