{"hash":"0x6F3068258A499E52","ns":"ENTITY","name":"PIN_CLOSEST_MAP_ENTITY","slug":"PIN_CLOSEST_MAP_ENTITY","official":true,"named":true,"luaName":"PinClosestMapEntity","game":"rdr3","apiset":"client","returnType":"Any","params":[{"name":"modelHash","type":"Hash"},{"name":"x","type":"float"},{"name":"y","type":"float"},{"name":"z","type":"float"},{"name":"flags","type":"int"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/ENTITY/PIN_CLOSEST_MAP_ENTITY","markdownUrl":"https://natives.borderlinerp.com/natives/ENTITY/PIN_CLOSEST_MAP_ENTITY.md","snippets":{"lua":"local retval = PinClosestMapEntity(modelHash, x, y, z, flags)","luaInvoke":"local retval = Citizen.InvokeNative(0x6F3068258A499E52, modelHash, x, y, z, flags, Citizen.ResultAsInteger())","js":"const retval = PinClosestMapEntity(modelHash, x, y, z, flags);","jsInvoke":"const retval = Citizen.invokeNative('0x6F3068258A499E52', modelHash, x + 0.0000001, y + 0.0000001, z + 0.0000001, flags, Citizen.returnResultAnyway(), Citizen.resultAsInteger());","csharp":"int retval = Function.Call<int>((Hash)0x6F3068258A499E52, modelHash, x, y, z, flags);","notes":["Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat(\"name\")` or a backtick literal like `` `name` ``.","Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason."]}}