# ENTITY::PLACE_ENTITY_ON_GROUND_PROPERLY

- **Hash:** `0x9587913B9E772D29`
- **Namespace:** ENTITY
- **Runtime name (Lua/JS):** `PlaceEntityOnGroundProperly`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/ENTITY/PLACE_ENTITY_ON_GROUND_PROPERLY

## Signature

```c
BOOL PLACE_ENTITY_ON_GROUND_PROPERLY(Entity entity, BOOL p1);
```

## Parameters

- `entity` (`Entity`)
- `p1` (`BOOL`)

## Returns

`BOOL`

## Usage

### Lua

```lua
local retval = PlaceEntityOnGroundProperly(entity, p1)

-- always available, by hash
local retval = Citizen.InvokeNative(0x9587913B9E772D29, entity, p1, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = PlaceEntityOnGroundProperly(entity, p1);

// by hash
const retval = Citizen.invokeNative('0x9587913B9E772D29', entity, p1, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0x9587913B9E772D29, entity, p1);
```

*Sources: alloc8or RDR3 NativeDB.*
