# ENTITY::RESET_ENTITY_ALPHA

- **Hash:** `0x744B9EF44779D9AB`
- **Namespace:** ENTITY
- **Runtime name (Lua/JS):** `ResetEntityAlpha`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/ENTITY/RESET_ENTITY_ALPHA

## Signature

```c
void RESET_ENTITY_ALPHA(Entity entity);
```

## Parameters

- `entity` (`Entity`)

## Returns

`void`

## Usage

### Lua

```lua
ResetEntityAlpha(entity)

-- always available, by hash
Citizen.InvokeNative(0x744B9EF44779D9AB, entity)
```

### JavaScript

```js
ResetEntityAlpha(entity);

// by hash
Citizen.invokeNative('0x744B9EF44779D9AB', entity);
```

### C#

```csharp
Function.Call((Hash)0x744B9EF44779D9AB, entity);
```

## See also

- [ENTITY::SET_ENTITY_ALPHA](https://natives.borderlinerp.com/natives/ENTITY/SET_ENTITY_ALPHA.md) — skin - everything alpha except skin Set entity alpha level.
- [ENTITY::GET_ENTITY_ALPHA](https://natives.borderlinerp.com/natives/ENTITY/GET_ENTITY_ALPHA.md)

*Sources: alloc8or RDR3 NativeDB.*
