# ENTITY::SET_CAN_CLIMB_ON_ENTITY

- **Hash:** `0x24AED2A608F93C4C`
- **Namespace:** ENTITY
- **Runtime name (Lua/JS):** `SetCanClimbOnEntity`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/ENTITY/SET_CAN_CLIMB_ON_ENTITY

## Signature

```c
void SET_CAN_CLIMB_ON_ENTITY(Entity entity, BOOL toggle);
```

## Parameters

- `entity` (`Entity`)
- `toggle` (`BOOL`)

## Returns

`void`

## Usage

### Lua

```lua
SetCanClimbOnEntity(entity, toggle)

-- always available, by hash
Citizen.InvokeNative(0x24AED2A608F93C4C, entity, toggle)
```

### JavaScript

```js
SetCanClimbOnEntity(entity, toggle);

// by hash
Citizen.invokeNative('0x24AED2A608F93C4C', entity, toggle);
```

### C#

```csharp
Function.Call((Hash)0x24AED2A608F93C4C, entity, toggle);
```

*Sources: alloc8or RDR3 NativeDB.*
