# ENTITY::SET_ENTITY_ALPHA

- **Hash:** `0x0DF7692B1D9E7BA7`
- **Namespace:** ENTITY
- **Runtime name (Lua/JS):** `SetEntityAlpha`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/ENTITY/SET_ENTITY_ALPHA

## Signature

```c
void SET_ENTITY_ALPHA(Entity entity, int alphaLevel, BOOL skin);
```

## Parameters

- `entity` (`Entity`)
- `alphaLevel` (`int`)
- `skin` (`BOOL`)

## Returns

`void`

## Description

skin - everything alpha except skin
Set entity alpha level. Ranging from 0 to 255 but changes occur after every 20 percent (after every 51).

## Usage

### Lua

```lua
SetEntityAlpha(entity, alphaLevel, skin)

-- always available, by hash
Citizen.InvokeNative(0x0DF7692B1D9E7BA7, entity, alphaLevel, skin)
```

### JavaScript

```js
SetEntityAlpha(entity, alphaLevel, skin);

// by hash
Citizen.invokeNative('0x0DF7692B1D9E7BA7', entity, alphaLevel, skin);
```

### C#

```csharp
Function.Call((Hash)0x0DF7692B1D9E7BA7, entity, alphaLevel, skin);
```

## See also

- [ENTITY::GET_ENTITY_ALPHA](https://natives.borderlinerp.com/natives/ENTITY/GET_ENTITY_ALPHA.md)
- [ENTITY::RESET_ENTITY_ALPHA](https://natives.borderlinerp.com/natives/ENTITY/RESET_ENTITY_ALPHA.md)

*Sources: alloc8or RDR3 NativeDB.*
