# ENTITY::SET_ENTITY_CAN_ONLY_BE_DAMAGED_BY_SCRIPT_PARTICIPANTS

- **Hash:** `0xFF83AF534156B399`
- **Namespace:** ENTITY
- **Runtime name (Lua/JS):** `SetEntityCanOnlyBeDamagedByScriptParticipants`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/ENTITY/SET_ENTITY_CAN_ONLY_BE_DAMAGED_BY_SCRIPT_PARTICIPANTS

## Signature

```c
void SET_ENTITY_CAN_ONLY_BE_DAMAGED_BY_SCRIPT_PARTICIPANTS(Any p0, Any p1);
```

## Parameters

- `p0` (`Any`)
- `p1` (`Any`)

## Returns

`void`

## Usage

### Lua

```lua
SetEntityCanOnlyBeDamagedByScriptParticipants(p0, p1)

-- always available, by hash
Citizen.InvokeNative(0xFF83AF534156B399, p0, p1)
```

### JavaScript

```js
SetEntityCanOnlyBeDamagedByScriptParticipants(p0, p1);

// by hash
Citizen.invokeNative('0xFF83AF534156B399', p0, p1);
```

### C#

```csharp
Function.Call((Hash)0xFF83AF534156B399, p0, p1);
```

*Sources: alloc8or RDR3 NativeDB, VORPCORE RDR3natives.*
