{"hash":"0xF66F820909453B8C","ns":"ENTITY","name":"SET_ENTITY_COLLISION","slug":"SET_ENTITY_COLLISION","official":true,"named":true,"luaName":"SetEntityCollision","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"entity","type":"Entity"},{"name":"toggle","type":"BOOL"},{"name":"keepPhysics","type":"BOOL"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","gtaHash":"0x1A9205C1B9EE827F","gtaJhash":"0x139FD37D","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/ENTITY/SET_ENTITY_COLLISION","markdownUrl":"https://natives.borderlinerp.com/natives/ENTITY/SET_ENTITY_COLLISION.md","snippets":{"lua":"SetEntityCollision(entity, toggle, keepPhysics)","luaInvoke":"Citizen.InvokeNative(0xF66F820909453B8C, entity, toggle, keepPhysics)","js":"SetEntityCollision(entity, toggle, keepPhysics);","jsInvoke":"Citizen.invokeNative('0xF66F820909453B8C', entity, toggle, keepPhysics);","csharp":"Function.Call((Hash)0xF66F820909453B8C, entity, toggle, keepPhysics);","notes":[]}}