# ENTITY::SET_ENTITY_MAX_HEALTH

- **Hash:** `0x166E7CF68597D8B5`
- **Namespace:** ENTITY
- **Runtime name (Lua/JS):** `SetEntityMaxHealth`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/ENTITY/SET_ENTITY_MAX_HEALTH

## Signature

```c
void SET_ENTITY_MAX_HEALTH(Entity entity, int value);
```

## Parameters

- `entity` (`Entity`)
- `value` (`int`)

## Returns

`void`

## Usage

### Lua

```lua
SetEntityMaxHealth(entity, value)

-- always available, by hash
Citizen.InvokeNative(0x166E7CF68597D8B5, entity, value)
```

### JavaScript

```js
SetEntityMaxHealth(entity, value);

// by hash
Citizen.invokeNative('0x166E7CF68597D8B5', entity, value);
```

### C#

```csharp
Function.Call((Hash)0x166E7CF68597D8B5, entity, value);
```

## See also

- [ENTITY::GET_ENTITY_MAX_HEALTH](https://natives.borderlinerp.com/natives/ENTITY/GET_ENTITY_MAX_HEALTH.md)

*Sources: alloc8or RDR3 NativeDB.*
