# ENTITY::SET_ENTITY_NO_COLLISION_ENTITY

- **Hash:** `0xE037BF068223C38D`
- **Namespace:** ENTITY
- **Runtime name (Lua/JS):** `SetEntityNoCollisionEntity`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/ENTITY/SET_ENTITY_NO_COLLISION_ENTITY

## Signature

```c
void SET_ENTITY_NO_COLLISION_ENTITY(Entity entity1, Entity entity2, BOOL thisFrameOnly);
```

## Parameters

- `entity1` (`Entity`)
- `entity2` (`Entity`)
- `thisFrameOnly` (`BOOL`)

## Returns

`void`

## Usage

### Lua

```lua
SetEntityNoCollisionEntity(entity1, entity2, thisFrameOnly)

-- always available, by hash
Citizen.InvokeNative(0xE037BF068223C38D, entity1, entity2, thisFrameOnly)
```

### JavaScript

```js
SetEntityNoCollisionEntity(entity1, entity2, thisFrameOnly);

// by hash
Citizen.invokeNative('0xE037BF068223C38D', entity1, entity2, thisFrameOnly);
```

### C#

```csharp
Function.Call((Hash)0xE037BF068223C38D, entity1, entity2, thisFrameOnly);
```

*Sources: alloc8or RDR3 NativeDB.*
